לוגו אתר Fresh          
 
 
  אפשרות תפריט  ראשי     אפשרות תפריט  צ'אט     אפשרות תפריט  מבזקים     אפשרות תפריט  צור קשר     חץ שמאלה ●●● ברוכים הבאים אל פורום צבא וביטחון ●●● לפני הכתיבה בפורום חובה לקרוא את דבר המנהל ●●● עקבו אחרינו! ●●● חץ ימינה  

לך אחורה   לובי הפורומים > חיילים, צבא וביטחון > צבא ובטחון
שמור לעצמך קישור לדף זה באתרי שמירת קישורים חברתיים
תגובה
 
כלי אשכול חפש באשכול זה



  #16  
ישן 18-03-2007, 19:41
  אישגדול אישגדול אינו מחובר  
 
חבר מתאריך: 30.09.06
הודעות: 597
בתגובה להודעה מספר 1 שנכתבה על ידי יובל. שמתחילה ב "פתגמים וציטטות בנושא נשק"

שני הקטעים הבאים הועתקו מתוך האתר snipercountry.com

Rules of Gun Fighting

(Marines; Army; Navy; Air Force)


5 May 2005
USMC Rules For Gun Fighting
  1. Bring a gun. Preferably, bring at least two guns. Bring all of your friends who have guns. Bring their friends who have guns.
  2. If you can, make friends with those on the crew served weapons. Bring them as well. Borrow money from them, it gives them an added incentive to protect you.
  3. Anything worth shooting is worth shooting twice. Ammo is cheap. Life is expensive.
  4. Only hits count. Close doesn't count. The only thing worse than a miss is a slow miss.
  5. If your shooting stance is good, you're probably not moving fast enough nor using cover correctly.
  6. Move away from your attacker. Distance is your friend. (Lateral and diagonal movement are preferred.)
  7. If you can choose what to bring to a gunfight, bring a long gun and a friend with a long gun.
  8. In ten years nobody will remember the details of caliber, stance, or tactics. They will only remember who lived and who didn't.
  9. If you are not shooting, you should be communicating (calling for arty or air support), reloading, and running.
  10. Accuracy is relative: most combat shooting is more dependent on "pucker factor" than the inherent accuracy of the gun.
  11. Use a gun that works EVERY TIME. "All skill is in vain when an Angel pisses in the flintlock of your musket."
  12. Someday someone may kill you with your own gun, but they should have to beat you to death with it because it is empty.
  13. In combat, there are no rules, always cheat; always win. The only unfair fight is the one you lose.
  14. Have a plan.
  15. Have a back-up plan, because the first one won't work.
  16. Have a back-up, back-up plan in case CentCom or SecDef finds the first two plans "unacceptable".
  17. Use cover or concealment as much as possible. The only visible target should be in your gun sights.
  18. Flank your adversary when possible. Protect your flank.
  19. Don't drop your guard.
  20. Always tactical load and threat scan 360 degrees.
  21. Watch their hands. Hands kill. (In God we trust. Everyone else, keep your hands where I can see them).
  22. Decide to be aggressive ENOUGH, quickly ENOUGH.
  23. The faster you finish the fight, the less shot you will get.
  24. Be polite. Be professional. But have a plan to kill everyone you meet.
  25. Be courteous to everyone, friendly to no one.
  26. Your number one Option for Personal Security is a lifelong commitment to avoidance, deterrence, and de-escalation.
  27. Do not attend a gunfight with a handgun, the caliber of which does not start with a "4."
_____________________________________
I think, therefore I am. I think


נערך לאחרונה ע"י אישגדול בתאריך 18-03-2007 בשעה 19:48.
תגובה ללא ציטוט תגובה עם ציטוט חזרה לפורום
  #17  
ישן 18-03-2007, 19:41
  אישגדול אישגדול אינו מחובר  
 
חבר מתאריך: 30.09.06
הודעות: 597
בתגובה להודעה מספר 1 שנכתבה על ידי יובל. שמתחילה ב "פתגמים וציטטות בנושא נשק"

Murphy's Laws of Combat


1997

If your sergeant can see you, so can the enemy.
If the enemy is within range, so are you.
Incoming fire always has the right of way.
What can be seen can be hit, what can be hit can be killed.
There is no such thing as an atheist in a firefight.


Friendly fire -- isn't.
Recoilless rifles -- aren't.
Suppressive fires -- don't.
Interchangeable parts -- aren't.


The most dangerous thing in the world is a second lieutenant with a map and a compass.


There is always a way.
The best way is never the easy way.
The easy way is always mined.
The important things are always simple; the simple things are always hard.


No combat ready unit has ever passed inspection.
No inspection ready unit has ever passed combat.


No operations plan ever survives initial contact.
There is no such thing as a perfect plan.


Sniper's motto: "Reach out and touch someone."
Sniper's philosophy: "If you run, you'll only die tired."


You are not Superman (Marines and fighter pilots take note).
Professionals are predictable, it's the amateurs that are dangerous.


The enemy invariably attacks on two occasions:
a. when you're ready for them.
b. when you're not ready for them.


Never draw fire, it irritates everyone around you.
The buddy system is essential to your survival -- it gives the enemy someone else to shoot at.
Never share a fighting position with anyone braver than yourself.
Don't look conspicuous, it draws enemy fire.
Try to look unimportant to the enemy, they may be low on ammo.
Anything you do can get you shot, including doing nothing.


If you can't remember, then the Claymore is pointed at you.
The enemy diversion you have been ignoring is the main attack.
A sucking chest wound is Nature's way of telling you to slow down.


If you're short of everything but the enemy, you're in a combat zone.
If your advance is going really well, you are walking into an ambush.
If your attack is going really well, you are IN an ambush.


Make it tough enough for the enemy to get in and you won't be able to get out.
The only thing more accurate than incoming enemy fire is incoming friendly fire.
If you are forward of your position, your artillery will fall short.
When you have secured an area, don't forget to tell the enemy.
If it's stupid but it works, it isn't stupid.
If at first you don't succeed, call in an airstrike.
As soon as you are served hot chow in the field, it rains.
When in doubt, empty your magazine.
Field experience is something you never get until just after you need it.
No matter which way you have to march, it's always uphill.


When reviewing the radio frequencies that you just wrote down, the most important ones are always smudged beyond recognition.
Radios will fail as soon as you need fire support.


Beer Math: 2 beers times 37 men equals 49 cases.
Body count Math: 3 guerrillas plus 1 probable plus 2 pigs equals 37 enemies killed in action.


Tracers work both ways.
Five-second fuses always burn in three seconds.
The bursting radius of a hand grenade is always one foot greater than the distance you can jump.


The cost of a weapon system is in direct proportion to the distance it must be shipped for repairs.
The items you need the most are always in short supply.
Two items which must be together to work can't be shipped that way.
Never forget that your weapon was made by the lowest bidder.


Murphy was a grunt.
_____________________________________
I think, therefore I am. I think

תגובה ללא ציטוט תגובה עם ציטוט חזרה לפורום
תגובה

כלי אשכול חפש באשכול זה
חפש באשכול זה:

חיפוש מתקדם
מצבי תצוגה דרג אשכול זה
דרג אשכול זה:

מזער את תיבת המידע אפשרויות משלוח הודעות
אתה לא יכול לפתוח אשכולות חדשים
אתה לא יכול להגיב לאשכולות
אתה לא יכול לצרף קבצים
אתה לא יכול לערוך את ההודעות שלך

קוד vB פעיל
קוד [IMG] פעיל
קוד HTML כבוי
מעבר לפורום



כל הזמנים המוצגים בדף זה הם לפי איזור זמן GMT +2. השעה כעת היא 07:02

הדף נוצר ב 0.10 שניות עם 12 שאילתות

הפורום מבוסס על vBulletin, גירסא 3.0.6
כל הזכויות לתוכנת הפורומים שמורות © 2024 - 2000 לחברת Jelsoft Enterprises.
כל הזכויות שמורות ל Fresh.co.il ©

צור קשר | תקנון האתר